Sunday, August 2, 2009

Chapter 3

This chapter was about the differences between software and hardware. The activities, however, were more geared toward technology use in the classroom.

The technology lesson plan review was fairly straightforward once I found a lesson plan at the provided site that had technology integration with the lesson beyond just using a digital slide show or movie; at least for my field of Integrated Social Studies.

The other activity I did for this chapter was watching the No Gamer Left Behind video. This video was about using games and other computer simulations to augment lessons and allow student exploration activities.

The No Gamer Left Behind video confirmed what I had long thought about using history-based games like Civilization to help teach and learn basic ideas for a civilization’s success or failures. However, I wonder just how many school districts would be open to using games like that in the classroom, as opposed to viewing them as just playing on school time.

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